Or, at the very least, tied for first with Theatre of Magic. Of the twenty-two conversions of real tables Zen has done, Indiana Jones: The Pinball Adventure is the most modern-feeling. The Pinball Chick Team universally enjoyed the table, to varying degrees, and we all had different thoughts on it. Of course, that’s purely on technical failings that have nothing to do with digital pinball. The final table to join the 12K Club, and the second-to-last table to clear 10,000 units sold (Star Trek: The Next Generation was the last to do so). Like Twilight Zone before it, you go into Indiana Jones aware that, no matter how much fun you have, it was a doom harbinger for the sport itself. Some of the concept was done in part by Brian Eddy, but it doesn’t feel like it. It’s a member of the SuperPin line, but it doesn’t feel like it. It’s a machine infamous for having issues and being unsuitable for routing in locations without a technician on stand-by. I think that has a lot to do with the table practically having an out-of-order sign tattooed on it. Pinball fans have waited for Indiana Jones: The Pinball Adventure to come home in an official capacity for almost thirty years. I learned to hate you over the last two weeks! Those damn house balls. So, what are you doing here in Pinball FX3? I always knew some day you’d become part of Zen’s lineup.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |